melonDS

A Nintendo DS and DSi emulator focused on accuracy and speed, with local wireless between emulated consoles.

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About melonDS

melonDS emulates the DS and DSi with an explicit goal of doing things both correctly and quickly. It handles the DSi's extra hardware, supports local wireless play between instances, and includes OpenGL rendering with resolution scaling for the 3D layer.

Booting the DS firmware, as opposed to launching a game directly, needs a BIOS and firmware dump from an original DS or DS Lite. Firmware dumped from a DSi or 3DS is not bootable and only contains configuration data, so it works for direct boot only. DS BIOS dumps from a DSi or 3DS are fine.

You supply your own BIOS, firmware and games.

Strengths

  • Emulates DSi hardware as well as the original DS
  • Local wireless play between emulated consoles
  • OpenGL renderer with resolution scaling on the 3D layer
  • Builds for Windows, macOS, Linux and FreeBSD including ARM64

Limitations

  • Firmware boot needs a dump from an original DS or DS Lite; DSi and 3DS dumps will not boot
  • You must supply BIOS, firmware and game files yourself
  • Pixel-perfect 3D rendering is still on the project's own to-do list
  • No netplay over the internet

Details

Pricing
FreeFree and open source under the GPL.
License
GPL-3.0
Developer
Arisotura
Platforms
Windows, macOS, Linux
How it runs
Downloadable app
Account
Not required
Works offline
Yes
Best suited for
Playing DS and DSi games accurately, including local wireless between two instances
Categories
Emulators
Last verified
Added
Provenance
Selected from the TechWalrus downloads catalog (Emulation); facts checked against the developer's own pages, 3 sources on file.

Alternatives to melonDS

Compare all

Software that can replace melonDS for an important use case, and what changes if you switch.

  • DeSmuME

    Long-running Nintendo DS emulator with high-resolution rendering.

    DeSmuME is an older Nintendo DS emulator with high-resolution 3D rendering, a large cheat database and movie recording, but releases are infrequent and it is slower and less accurate for many games.

  • RetroArch

    One front end for dozens of emulators, with unified settings, shaders and a controller setup you only do once.

    RetroArch runs emulator cores inside one front end with shared settings, shaders and controller setup on desktops and phones, though standalone emulators are sometimes more accurate than the equivalent core.

Similar software

Related functionality, not necessarily a direct replacement.

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