RenderDoc

A stand-alone graphics debugger that captures single frames from Vulkan, Direct3D and OpenGL applications.

Open source (MIT)By Baldur Karlsson

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About RenderDoc

RenderDoc captures a single frame from a running application and lets you inspect it in detail: draw calls, resources, shaders and pipeline state. It supports Vulkan, D3D11, D3D12, OpenGL and OpenGL ES.

Capture and replay work on Windows, Linux and Android out of the box, with Nintendo Switch support distributed separately. Unity and Unreal Engine include integrations. The project is MIT licensed, developed in the open on GitHub, and gets regular releases.

Strengths

  • Supports Vulkan, D3D11, D3D12, OpenGL and OpenGL ES
  • Detailed single-frame inspection
  • Integrations with Unity and Unreal Engine
  • Regular releases and nightly builds

Limitations

  • No macOS or Metal support
  • Specialist tool that assumes graphics programming knowledge

Details

Pricing
FreeFree and open source under the MIT licence.
License
MIT
Developer
Baldur Karlsson
Platforms
Windows, Linux, Android
How it runs
Downloadable app
Account
Not required
Works offline
Yes
Best suited for
Graphics and game developers debugging rendering problems
Categories
Developer tools
Last verified
Added

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