RenderDoc
A stand-alone graphics debugger that captures single frames from Vulkan, Direct3D and OpenGL applications.
Open source (MIT)By Baldur Karlsson
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RenderDoc captures a single frame from a running application and lets you inspect it in detail: draw calls, resources, shaders and pipeline state. It supports Vulkan, D3D11, D3D12, OpenGL and OpenGL ES.
Capture and replay work on Windows, Linux and Android out of the box, with Nintendo Switch support distributed separately. Unity and Unreal Engine include integrations. The project is MIT licensed, developed in the open on GitHub, and gets regular releases.
Strengths
- Supports Vulkan, D3D11, D3D12, OpenGL and OpenGL ES
- Detailed single-frame inspection
- Integrations with Unity and Unreal Engine
- Regular releases and nightly builds
Limitations
- No macOS or Metal support
- Specialist tool that assumes graphics programming knowledge
Details
- Pricing
- FreeFree and open source under the MIT licence.
- License
- MIT
- Developer
- Baldur Karlsson
- Platforms
- Windows, Linux, Android
- How it runs
- Downloadable app
- Account
- Not required
- Works offline
- Yes
- Best suited for
- Graphics and game developers debugging rendering problems
- Categories
- Developer tools
- Last verified
- Added
- Sources