Alternatives to Pixelorama
A pixel art editor for sprites, tiles and animation, built in Godot and running on desktop, Android and the web. The listings below can replace it for an important use case. Each note says what changes if you switch.
The original
Pixelorama
A pixel art editor for sprites, tiles and animation, built in Godot and running on desktop, Android and the web.
Replacements
Listings that take over the same core job as Pixelorama.
LibreSprite
A pixel art and sprite animation editor, forked from the last version of Aseprite that was still GPL.
LibreSprite is a GPL pixel art and sprite animation editor forked from Aseprite, with a tiled mode but slow development and no web version.
PixiEditor
Create pixel art, illustrations and animations in one editor.
PixiEditor is an LGPL editor for Windows, macOS and Linux that combines raster and vector tools, though some animation features are still on its roadmap.
Aseprite
An animated sprite editor and pixel art tool with layers, frames, onion skin and sprite sheet export.
Aseprite is a paid pixel art editor for Windows, macOS and Linux with sprite sheet JSON export and RotSprite, but it has no Android or web version and is closed source.
Also worth comparing
These listings name Pixelorama as their own alternative, so the relationship runs both ways.
Piskel
A free, open-source editor for pixel art and animated sprites, online or offline.
Pixelorama is MIT licensed and runs on desktop, Android and the web, adding tilemap and tileset tools, though its documentation is still incomplete.
Similar software
Related functionality, not a direct replacement.
Krita
A free digital painting program built for illustrators, with over a hundred brushes ready to use.
Pencil2D
A small, approachable program for traditional hand-drawn 2D animation, mixing bitmap and vector layers.
OpenToonz
Professional 2D animation software, based on the Toonz version used by Studio Ghibli.
Drawpile
Draw and animate together on a shared canvas.
Synfig Studio
Vector 2D animation software that tweens between keyframes instead of making you draw every frame.
Material Maker
An open-source node-based tool for authoring procedural PBR materials and textures for game engines.